In this course, students will be introduced to concepts in computer modeling and basic animation. Students will complete a project that involves creating standard primitives, polygon modeling, creating materials, lights, and cameras, and finally, animating and rendering a scene. The concept of keyframing will be discussed in detail and the use of Autokey and Set Key modes in 3ds Max. Important techniques in file management and maintenance on the computer workstation will also be covered.
3.00 Credit Hours
|DWN DC312||08/20/2019 - 12/19/2019||08:00 AM - 10:00 AM||T R||Casey Wilson|
|08/19/2019 - 12/19/2019||NA||Casey Wilson|
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